Tiiiiime is on my side, yes it is. Time is not on Spider-Man’s side, though. Peter Parker must team up with his 2099 counterpart, Miguel O’Hara, to stop the evil Alchemax scientist Walker Sloan from traveling back in time and alternating history. To save time I am going to forgo the whole plot summary and just assume everyone has had a chance to play Beenox’s latest Spider-Man video game. If not, then stop wasting your time and go pick up Spidey’s latest game in console format. No wait! First take some time to read the latest review, if you don’t mind the spoilers, that is.
Spider-Man: Edge of Time
Platforms: Xbox 360, PlayStation 3, Wii, DS and 3DS
Style: Single Player Action-Adventure, Platformer
Developer: Beenox
Publisher: Activision
Story and Writing: I enjoy science fiction, but too much of it can make my head spin. Alternate dimensions and time travel can result in a convoluted story, but it’s something that Spider-Man has been associated with on numerous occasions. Beenox employed both of these devices in both their entries in the Spider-Man gaming franchise, but this time they chose to focus on just two alternate Spider-Men. I’m glad they trimmed the universes to two instead of the four they used in 2010’s Shattered Dimensions and I think that they have improved as a whole with their sophomore stab at Spidey.
I did not follow the line of 2099 comics so I do not have a lot of interest in Miguel O’Hara’s portion of the game, but Beenox brought in Peter David, the co-creator of Spider-Man 2099, to help polish the script and story. I think hiring an actual comic book writer is a great move when creating a comic book-based video game. As when Dan Slott pitched in with Shattered Dimensions, it really helped Edge of Time.
I enjoyed the story for the first act, but it went off the rails half way through the second. Walker Sloan, who was hyped to be the main antagonist prior to the game’s release, was pretty much non-existent after the first act and, along with Anti-Venom and Dr. Octopus, turned into a much more ridiculous character, the Atrocity. The reveal that a future, anti-aging Peter Parker becomes the main antagonist was a big disappointment.
Where Peter David really shines is in the dialogue that he scripted for the game. The two Spider-Men’s ability to communicate through the timeline offered a lot of great opportunities for witty banter between the heroes, such as Peter’s “sunny side-up” and “over-easy” puns when Miguel placed him in the egg-shaped rehabilitation chamber. The storyline involving Mary Jane also showcased how the two characters, similar in name and heroics, have stark differences when it comes to saving one versus the many. While Miguel grudgingly helped save Mary Jane, Peter was lamenting over how his “future is meaningless without her.”
David had a lot of other great lines that not only help cement this story in the world of Spider-Man, but also in the larger Marvel Universe. I really liked how Amazing Spider-Man thanked Spider-Man 2099 for bringing him back from the dead and replied that he now knows “how Captain America, Jean Grey and Colossus feel.” I also appreciated the tongue-in-cheek reference to the real world when J. Jonah Jameson joked that Spider-Man was so popular that they were eventually going to make a musical based on of the hero. The only problem I had with the dialogue was the overuse of the all-purpose profanity word of 2099, “shock.” It seemed like every other word spoken by Christopher Daniel Barnes was a derivative of the word. Rating: Meh
*
Characters and Voice Acting: Barnes and Josh Keaton return from Shattered Dimensions but provide the voices for different characters this time around. Keaton, who voiced the Ultimate hero in Shattered Dimensions, takes over duties as the Amazing Spider-Man and offers up the same jovial approach to Peter Parker that he provided in the Spectacular Spider-Man cartoon. Barnes, the voice of Spider-Man Noir in Dimensions, takes over the 2099 hero this time and gives him the same edgier, darker feel.
I think Barnes does a much better job with the 2099 character than his predecessor Dan Gilvezan did in the previous game. I thought using voice actors from previous Spider-Man animations as the heroes in Shattered Dimensions was a great idea, and was really pleased to see Beenox stick with that in this game. Keaton and Barnes do a great job voicing the heroes.
Fanboy favorites, Laura Vandervoot and Katee Sackhoff provide the voices for two important females in Peter Parker’s life, Mary Jane and Black Cat, respectively. Vandervoot does a great job with the panicked Mary Jane as she evades octopus tentacles and plummets down an elevator shaft, but Sackhoff was just mediocre as the tormented clone of the Black Cat. The biggest name in the credits is someone with another tie to the comic book world. Former Batman Val Kilmer offered the voice of antagonist Walker Sloan, but like his character, was pretty underused and forgettable by the end of the storyline.
The most interesting character choice in the game was the inclusion of Anti-Venom. The somewhat recently-created vigilante made a really quick jump from the pages of the comic book to video game immortality. His appearance in the game is also interesting because he represents a Brand New Day based character interacting with characters and elements of the more ‘classic’ Spider-Man, such as a Peter-and-Mary Jane relationship and a normal-looking Dr. Octopus. Since this story is based on alternate timelines, however, they can easily explain the mingling of the storylines and choose which aspects of Spider-Man lore they want to include.
I like Anti-Venom in the game and thought they did a good job explaining why he would be fighting with Spider-Man, since he usually has been portrayed as a wannabe do-gooder. I liked that they acknowledged Peter’s relationship with Eddie Brock through their dialogue and even had Peter try to convince Eddie to talk things out over coffee. They decided to make Anti-Venom a larger character than he is in the comics, but I thought there was a good reason for why he gets so big.
One of the biggest problems with video games is their desire to make the main bosses grander and more intimidating than they should be, sometimes taking it to the extreme. This was the case with the creation of the Atrocity, a grotesque monster created by fusing Dr. Octopus, Anti-Venom and Sloan in the time storm. They also put the evil CEO version of Peter in an absurd mechanical version of a spider suit for the climactic battle of the game. Overall there were not a lot of characters from Spider-Man’s rogue’s gallery in this game, and therefore not a lot of boss battles, which I feel is a missed opportunity in a Spider-Man game. It also made the use of these over-the-top baddies a little harder to appreciate. Rating: Poor
*
Gameplay: Boss battles were something Shattered Dimensions did really well, so this was one facet in which Edge of Time took a step back. I’d like to see a return to structured boss fights in future installments by Beenox. However, where Shattered Dimensions was much more of a segmented game, Edge of Time feels more fluid. The chapters of Edge of Time flow into each other more naturally since it is only focused on two dimensions and the player does not need to select which chapter he plays next. This can work to the game’s disadvantage, though, as several times I was thoroughly enjoying playing in one timeline and then suddenly I was dropped into the other.
The Amazing Universe is close to perfect when it comes to the type of gameplay I expect from a Spider-Man title. The Amazing Universe style is focused on over the top webbing attacks at a distance and I enjoyed smashing bad guys over and over again with webhammers or giant web fists. Amazing Spidey also employs his webbing to pull himself across the room to webzip attack his enemies, and if things get too heated, Spider-Man can activate his hyper senses which speed up his movement and leaves a spidey-outline in his path that shows him ducking and weaving his way through incoming gunfire and attacks.
While Amazing Spider-Man utilizes his webbing and speed, Spider-Man 2099 focuses on technology and furious kicks. Instead of webzipping towards bad guys, Miguel uses holographs to distract and pull his enemies closer. Even though this strategy is at least as effective in avoiding attacks, it does not look quite as cool in my opinion. The other problem I have with the 2099 dimension is the free fall portion of the game which returns from Shattered Dimensions. Beenox made a huge improvement with the free falling by having a cursor appear whenever you were going to hit an obstacle to make it easier to navigate, but it still seems like a waste of time that could be spent improving other parts of the game.
I don’t like having to switch fighting styles between the two dimensions and believe that is one of the main problems Beenox faces with using this multiple Spider-Man gimmick. I would rather have a game focus on just the main Amazing Spider-Man where you can choose to level up different facets of Spider-Man’s fighting style such as web attacks, speed attacks or defensive moves depending on the player’s fighting preference. Edge of Time touches upon this by letting you upgrade specific moves for the characters by spending the portal energy you collect, but there’s not a lot of variety in the upgrades and you should easily be able to unlock them all by the end of the game so you’re not really forced to choose how you want to play.
There are some other things that could be added to the game to extend the game time and keep it from getting repetitive. I think adding some sort of focus on puzzles could show off Peter’s intelligence and Spider-Man seems like the perfect character that could utilize more platforming sequences. Rating: Meh
*
Graphics and visuals: I always defend video games as being interactive movies and one of the keys to that is the cinematics. Edge of Time has beautiful cut scenes that help propel the story. I enjoyed the way this story involved seeing Peter and Miguel without their masks. All the characters looked really good. I thought the intro to the game was a little long, but it was a nice touch to have the credits and title of the game appear around the screen as Spider-Man 2099 crawled through the air vents of Alchemax.
The action was accented by bright effects, such as when a flash of yellow appears to indicate that Spidey breaks a bad guy’s defenses. Red laser sights and purple energy cannons also helped indicate when you should activate your defenses and get clear of a crippling attack. The graphics used for the webbing during fights were also entertaining.
There were a lot of nice visuals hidden throughout the Alchemax offices, such as the Scorpion 2099 outfit and statues of the Silver Sable and Kraven character models used in Shattered Dimensions. The Spider-Man newspaper clippings and Mary Jane’s photos in the CEO’s office were also a nice touch. Rating: Good
*
Extras: The Web of Destiny in Shattered Dimensions is replaced by the Web of Challenges in Edge of Time and offers a great way to extend what would otherwise be a short game. The challenges are unlocked as you progress through the game and you can easily retry the challenges as you play the game in order to try and obtain a gold medal on all the challenges. There was not a lot of variety in the challenges, most requiring you to beat a certain number of bad guys or build combo meters in a specific amount of time, but they got increasingly difficult as the game progressed. I found that it was fairly easy to acquire the gold standard in all of the challenges and appreciated being able to complete the Web of Challenge, whereas the Web of Destiny required a bit more patience.
As you unlock the Web of Challenges you are rewarded with portal energy and golden spiders, but the best award is the ability to unlock alternate costumes. Beenox gives the players a great selection of extra costumes to choose from, such as the new FF and Ultimate Spider-Man costumes found in the recent comics. Every costume has a short history and story attached to it, explaining how the character acquired the threads. Anybody who played Shattered Dimensions is also rewarded by being offered several of the extra costumes acquired in the previous game, which I thought was nice of the developer.
The achievements for Edge of Time were also easy to obtain, especially compared to Shattered Dimensions. Anyone who plays the game long enough and does enough collecting should have no problem acquiring the majority of the achievements. I also found the naming convention of the awards very humorous and think Stan Lee would approve of the alliterative achievements.
As you finish a level you are awarded with newspaper headlines which show you a regular event and an altered history headline. I enjoyed reading these newspaper headers every time I finished a level. The funniest example of this was the Daily Bugle headline which highlighted the marriage of May Parker to J. Jonah Sr., but the alternate headline shows that Jonah Sr. prefers a younger partner and marries Betty Brant instead. Rating: Good
*
Overall Rating: 7.5/10 Black Cat Clones
Well I’ve gone through the entire game at least 3 times now, the more I played the more issues I had with the game and that caused my score to go down.
Especially when I decide I want to pick a chapter to play I began to realize how repetitive Edge of Time really is and how many problems there really are. I originally gave this one a B+ but now I’m done to a flat C.
There are just too many signs that this one was rushed…
We have half the options during combat as we did in SD. Shamelessly reused animations. (They could have at least altered Miguel’s movements.)
The captions have major grammatical errors. Crawling is better but still has major glitches. (Try jumping onto a wall to crawl into the vent. He rarely ever gets inside properly.)
Along with the story feeling a bit rushed with the sudden plot twist and there were also a few sound issues within the game. (Such as moving fast enough to sequence break the dialogue and hear some double talk.) There is WAY less content in this game than was in Shattered Dimensions.
I’m a bit of a glitch nerd….so finding these issues are probably my fault.
Honestly it’s just a matter of opinion, but I do have good reasons for feeling that the game was rushed. They barely had a year to pop this one out and now a movie tie in has just been revealed.
It is sad to say that I have no interest in this game what so ever…It looks as if the Spider-man games for Playstation 1 have more variation in the fighting than the ‘Amazing’ character in this game (I could be wrong about this, but from the trailer, it appears to be the case).
Rented that because this was gone, wasn’t good, but it wasn’t utter garbage.
And way back when, the RT comment, I thought they were taking a break, didn’t know that it the comics were gone for good =(
And I think Beenox will be getting more development time than usual on this game, was kinda no big surprise they got the tie in…
@26… I hate movie game tie-in’s. That’s really sad to hear that that’s going to be their next installment. However, I personally didn’t think Edge of Time felt so rushed… maybe could have used some more substance but it did a good job of building off of the groundwork laid in Shattered Dimensions… you want a rushed game, try out X-Men Destiny…
Yes PSN trophies and XBOX achievements are pretty much exactly the same (The only difference being the Platnium Trophy you get when you obtain all trophies.)
Also, IGN recently confirmed that Beenox is working on the video game companion to “The Amazing Spider-man”.
No wonder Edge of Time felt so rushed. Now the rich comic book license won’t be able to save them and they’ve lost their trust with the hardcore audience…oy.
When Edge of Time was first announced I said it would do poorly but I didn’t want to be right. (Who wants a bad Spidey game? Especially a dude that frequents a Spider-man website…)
Looks like I’m gonna be right again sadly! The game play of Shattered Dimensions is just not strong enough on it’s own without drawing from the pure comic history…
The fact that they got the pure humor of the character is why these games are still in my collection.
I can’t even begin to imagine how drawing from a 2 hour film is going to kill the experience. Alot of fans may not know this but that fact alone is going to cause more problems. Certain villains may be off limits if the director feels that he may use them in the sequel. Spider-man 2 for the PS2/XBOX/GAMECUBE was originally supposed to feature the Lizard. I still remember the concept art. (Which is why Spidey was still able to fight weird lizard creatures in the game.) However Raimi thought he would use the character and Treyarch had to remove him from the game. (I believe he still stayed in the GBA release though.) Poor Poor Beenox.
Here’s a pic of the poster:
http://www.blogcdn.com/www.joystiq.com/media/2011/10/asmposter.jpg
@23 dfsdf… i totally agree. I really hope the next game we get is a pure and simple Amazing Spider-Man game with lots of webbing based combo attacks.
@24 styleshift… the free fall section challenges were by far the most annoying. I think the hardest challenge I had though was the “collect x number of portal energy within x seconds” in the small room where you are activating the DNA cart… having to climb up the wall and then onto the ceiling was insanely frustrating because of how the camera would change angles on you once you went up the ceiling. I thought all the challenges were pretty easy though overall. Do you know if the trophies are the same as the achievements for the xbox?
Well that makes sense now. I totally agree.
Sorry I’m just now getting back to you Brian. (I’ve been having a really hard time with work and college. I HATE math. 🙁 )
Anyhoo, the game took me about 2 sittings to beat. I started the game a little after 6 P.M on the 4th. Played until about 11 or so (Got up to completing the strands) and I didn’t have to work or go to class the next morning so I finished it by playing from 10-12. So I’d say it took me about 6-7 hours.
Around this point I had a 56 percent in achievements.
I started the Web of Challenges on the 5th and played for about an hour. Than completed all of them within another hour on the next day.
The hardest ones were the free fall sections. (Just because I was so used to the control scheme in Shattered Dimensions.)
Around here I had a 70-80 percent trophy rating.
Afterwards I played on and off for about an hour each day and got my platinum trophy on the 10th at about 2:10 P.M.
I did not use any guides to complete this game. I still need to find a few action figures to get a 100 percent game completion, but there really is no motivation to do it…
i wish they would make a full version of just the amazing spider-man. they do it so well but i have absolutely no interest in any other version.
they could even change they way certain levels are played, like the gameplay for spider-man noir, dosnt have to have noir spider-man.. just amazing spider-man at night time in a certain level.
eeesh..
spider-man 2099, who cares.
@21 Here’s a video with all of them:
http://www.youtube.com/watch?v=ssSK9qMb0rw&feature=channel_video_title
“Oscorn, planting seeds in blondes, everywhere”
On a more serious note: does anyone have a complete list of the costumes in the game? The achievemnt/trophies look easy enough, but i don’t think i’ll be willing to drop 60$ in it. Especially nowaday, when a game drop in price by 50% in about 3-4 month…
Just found it again…when Spidey 2099 is looking back through time at Peter’s timeline, at the very start of the game.
There it is! Jonah is looking at a newspaper, with an advertisement for Oscorn!
@18
I THOUGHT I saw that, but I wasn’t sure, it went by so fast!
I figured it said “Osborn”, and I just misread it.
But if someone else read that too…
Do you remember WHERE in the game it was?
Wonder if George heard about this!
Another easter egg to look out for:
In the cinematic with J. Jonah Jameson, when he is holding up the newspaper with his face for a few seconds, you can see an OsCorn ad in the bottom left.
I really enjoyed the game but It was way to short, not enough bad guys, not worth the $60..
@16.. Nice, I’ll have to check it out on my next playthrough
@14
At the beginning in Chapter 15, he is locked up in one of the tanks, like Scorpion 2099 was. I believe Sandman is also in another tank, but I forget where.
@13 Nathaniel… I must have missed Spider-Ham. I saw him in the credits sequence, but was he someplace else?
Yeah, I beat the story the day I bought it. It was very meh and its only worth renting if your in the mood for a new Spidey game. I’m glad I returned it though so I could get a discount on Batman: Arkham City.
Gears of War 3 is worth the money. Great game right there.
Did anyone here besides myself find Spider-Ham? Yes he is in the game if your asking.
@10 D.A.V.E… fair enough about liking the CEO, to each their own. I don’t like seeing Peter take a turn for the worse like that but I guess it works and could be possible in a warped, darker timeline. I would have just prefered that they used a more main stream villain as the core boss. So Walker Sloan wouldn’t have been the answer to that problem, but I was under the impression that he was just going to be pulling the strings while someone like Anti-Venom was the main big boss battle. I also thought that it was random how out of nowhere the CEO just appears and its like “bwahaha, I’ve been behind the scenes all along”… it just came out of left field to me and had me scratching my head a bit.
@11 Styleshift… I wouldn’t consider a “meh” smashing something pretty hard. My reviews use a rating system based off of a ranking of Great, Good, Meh, Poor and Bad (great and bad are reserved for the extremes and not used as often as the other three) and then each of those have a number value. After that it’s simple math to get my overall rating, so while the 7.5 may seem kind of high, I ensure you it makes sense when the ratings are tallied and averaged out (at least in my mind). A 7.5 would be above average. There were also a lot of other little things that I enjoyed that I didn’t get to touch on because I was getting pretty long winded as it was, for instance, the way they changed tracking down Golden Spiders was much easier compared to Shattered Dimensions. I still missed 15 of them though 🙁
Since it’s a review for a Spider-Man fansite, I also tried to focus more on the fact that this is a form of Spider-Entertainment instead of just a video game. That’s why things like the story, characters and dialogue are just as important as the way the game play and graphics where as other games I could blow through them and not care about the characters or story whatsoever if they were bad. Had this been a review for a gaming site where the focus is mostly based on gameplay then it would probably have been lower (like I’m sure how IGN approached it). The extras help the rating because of the nice nods they gave to the spider-man fans who play the game cause I’m sure there were a lot of gamers who played it that didn’t get the little references and jokes, but here we’d all appreciate the level of effort Beenox put in to giving us a faithful, fun game for Spidey. I consider it a well spent 12 hours or so and look forward to my next play through. How did you fare on the achievement hunting during your first playthrough if I might ask?
Honestly, I believe reviews should be subjective…(so I am not criticizing you Brian)
However, I’m just curious:
You smashed it pretty hard with 2 “mehs” 1 “poor” and 2 Good ratings (That were unrelated to the actual video game content. I’m not buying a $60 game because it’s looks ok and had funny extra content) and yet you still gave it a good score and said you were pleased with the direction that Beenox took. (Under the Josh Keaton video)
If by pleased you mean that they stayed true to the core of the comic book character, than I completely understand what you mean because that’s how I felt about this game. I’m going to keep it based on the facts that Miguel O’hara is awesome and I loved the dialogue in the game. 🙂
I agree with D.A.V.E about the CEO, sure the boss battle sucked but Walker Sloan would have been no better. Atrocity was actually pretty frightening the first time I saw it at about 1:00 A.M.
A better final Boss battle would of been fighting the CEO in the classic red and blues. Why couldn’t they have just done that! 🙁
I’d have to disagree about the CEO. When we were hearing about the game first-hand, I thought it was weird that we had Walker Sloan, a generic, original scientist for a villain, and throughout the first act, I found him boring and a wasted chance to put Osborn or Doc Ock as a main villain. When he was turned into Atrocity, though, I chuckled and appreciated the nod to Monster Ock from the PS1 game.
The CEO, on the other hand, provided a more interesting main antagonist as a dark, twisted version of Peter. He still reflects Peter’s compulsive need to save people, but it also shows how too much guilt and pressure to live up to the responsibility that comes with great power can drive a man to insanity. His twisted version of Uncle Ben’s “With Great Power…” clearly reflect that. Also helps the irony that, in a way, saving Peter from dying also nearly endangered the universe even more.
That being said, this game still could have used a couple more Spidey villains.
I like that EOT actuaally cheery-picks what aspexts of the mythology to use from the various eras of the comic, I like to think the video games take place in the REAL continuity where OMD never happened, yet everything from BND still did, only Peter was still with MJ. BND, no matter how hard Marvel wish to push it as the mainstream reality, is still nothing more than a glorified “What If”
@4 BD… last week during the evening I only had like 2 nights where I could play and I spent maybe 2 hours playing each night. The majority of my time came Saturday night and then seriously all day Sunday where I played from like 1 to 9 in order to finish it. I kept replaying the majority of the challenges until I got a gold in them which is what extended the game time for me. Some of the challenges can be pretty frustrating but it’s just a matter of practicing them over and over again.
@5 AmFan… I agree 60 dollars is a lot to ask someone to spend on the game. I really wish the gaming industry would reevaluate the pricing because some games just aren’t worth the price. X-Men Destiny for instance was incredibly short and easy. I’m glad I was able to get that really cheaply because I turned games in. EoT I spent full price for basically but I am getting a decent amount of time out of this one and will have even more after playing it on the hard setting so I’m not too concerned about the price of it, but it definitely could use some more time. Captain America was also only like 10 hours and the Force Unleashed games were really short too. It’s ridiculous that those games cost the same as a game like BioWare or Elder Scrolls games that give you so much more.
@6 The Dark Spider… I was on the fence about Gears since I enjoyed the first two and used to have a lot of fun playing online with friends, but the time I have for gaming has decreased considerably so if it’s not a comic book-based game, Star Wars/Lord of the Rings or a Blizzard or BioWare game, my chances of playing it are not as good. I tried Oblivion but just couldn’t get into it so I’ll probably skip Skyrim even though it looks pretty cool, I just have the time to put into a game that massive.
@7 Sarcasmic… I noticed your facebook page had some Red Vs Blue quotes on it. Big fan of Rooster Teeth myself and I have definitely used Achievement Hunter in the past to help me out. Hopefully they come out with a guide to collecting all the gold spiders in this game so I can finish off that achievement. Were you sad as well when you learned Rooster Teeth stopped making their webcomic?
@6, Gears of War 3 is definitely a great game. Campaign is 8-10 hours, the multiplayer is a blast and has a variety of different modes… Horde is a favorite and the Multiplayer is a major step up from Gears 2.
@3, I’m a huge Achievement Hunter myself, so to know you can get the majority of them in 12 hours makes me happy. This game will push me over 20,000 GS
When it comes to games I know what I want. Unfortunately EoT doesn’t fall under what I consider a “must buy”. Perhaps I will rent or borrow it from friends but in the mean time I’ll be waiting to jump to the frontlines of Battlefield 3 and Skyrim. Maybe Gears of War 3 if it was worth the delays.
‘Cause there’s nothing better than muli-player game fighting. XD
I rented EoT this past weekend, spent about 8-10 hours on it, and beat it. It’s a VERY short game.
Which is not to say it’s a bad game…quite the opposite, in fact. I enjoyed it MUCH more than Shattered Dimensions, which I frankly found kind of disappointing.
The story was INFINITELY better, the wall-crawling was smoother, and the interaction between the Spider-Men was perfect.
But all-in-all, I’m glad I only rented it. $60 is far too much to pay for a game you can beat so quickly.
Personally, I’d wait until the price drops…say $30 or less.
Thanks so much for reviewing this. I can’t believe you’ve beaten the game already. I talked to JR’s son this weekend on the podcast and he beat it in a day. I’m just an hour into the game. How many hours do you spend in one sitting?
@1 Iron Patriot… yeah, a lot of those headlines were pretty ridiculous, such as Adrian Toomes opens a chicken wing restaurant. They were… interesting
@2 Sarcasmic… understandable, from a gamer stand point I don’t think it would be worth 60 bucks to most people, but strictly as a Spider-Man story and form of entertainment, definitely fun and worth the ‘time’ you’re going to put in it. I spent probably 12 hours beating it (the majority of it this past Sunday) and got 44 of 47 achievements for 850 pts so I’m getting my moneys worth out of it. Definitely going through it again at some point on hard to get those last 3 achievements.
Grand review, renting this some time this week, can’t commit 60+ bucks to a short game….
“The funniest example of this was the Daily Bugle headline which highlighted the marriage of May Parker to J. Jonah Sr., but the alternate headline shows that Jonah Sr. prefers a younger partner and marries Betty Brant instead.”
What…the…fudge.