by Two-Bit Specialist » Thu Mar 08, 2012 8:18 pm
by dornwolf » Thu Mar 08, 2012 10:43 pm
"In my opinion, the biggest afflictions affecting movie-licensed games is the amount of development time and a strict adherence to retelling the story of the film in the form of a game," Jefferson told The Hollywood Reporter. Development cycles for movie tie-ins can be comparatively short, and can't simply retell the same story present in the film on which it's based. "Then you would have a two-hour experience with a bunch of thugs and one boss fight," Jefferson explained.
by Two-Bit Specialist » Fri Mar 09, 2012 12:39 am
by Wombat 909 » Fri Mar 09, 2012 1:27 pm
by dornwolf » Fri Mar 09, 2012 11:58 pm
SpectacularSpiderGuy wrote:On the one hand, this is good news because Sega's licensed games were shit. On the other hand, I fear what the direct correlation between publishing and game development will do to the games, which have always benefited from the distance.Wombat 909 wrote:Does this mean Disney can interfere with Beenox and Activision making Spider-Man games if they wish to?
They can't do anything until Activision's license expires. Remember, the licenses for movie tie-ins are granted on a case-by-case basis rather than being licensed wholesale. They still have certain rights as the holders of the licensed material, but they can't outright interfere until the contract is up.
by Phantom Roxas » Tue Mar 13, 2012 10:29 pm
by dornwolf » Wed Mar 14, 2012 6:04 pm
Phantom Roxas wrote: Hopefully Disney Interactive does a better job.
by Aziz » Fri Mar 16, 2012 7:05 am
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