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Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Home of the Crawl Space Tournaments, Marvel Fight Club and other Fight Club action! Who wins - The Tick or Magnus, Robot Fighter? It's all here!

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'PERIL in PIRATELAND!' - Who Wins?

Poll ended at Thu May 19, 2011 6:19 pm

Magneto (HookrsAndSpdrMn)
9
53%
Green Lantern Kyle Rayner (Two-Bit Specialist)
8
47%
 
Total votes : 17

Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby George Berryman » Tue May 17, 2011 6:19 pm

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"It is I, Bruce Lee, the deadliest man to have ever walked the Earth with the possible exception of John Wayne or George Berryman. The Gong of Conflict has once again been pounded upon - it is time to FIGHT!"

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"This week Two-Bit Specialist challenged HookrsAndSpdrMn, who accepted. As his champion, HookrsAndSpdrMn chose the Mass Murdering Mutant Master of Magnetism... MAGNETO!"

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"In response, Two-Bit Specialist chose another heavy-hitter who is used to facing other heavies... GREEN LANTERN KYLE RAYNER!"

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"And for more on what Kyle's Green Lantern Ring is capable of click this convenient link!


"With the combatants chosen, George Berryman informs me that he has selected Monkey Island as tonight's fight venue."

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"Fictional setting for the Monkey Island series of games, Monkey Island is the battleground for pirates (living and undead), voodoo priestesses, supernatural threats, a volcano and... monkeys!"

"The last time we saw these two men they were fighting on the same team in last season's Fight Club BATTLE BOWL! Now - they are enemies and it's every man for himself. Magneto vs. Rayner! Those are your choices! Who wins? Who loses? You decide. Vote NOW! Take us away, Elvis Presley!"



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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby Two-Bit Specialist » Tue May 17, 2011 6:41 pm

OH, MY GOODNESS MONKEY ISLAND IS AWESOME!!!

Too bad I don't remember a single thing about it. :( I need to hit the wiki first.

EDIT: Wait, does Kyle's ring have the yellow impurity weakness? I was under the impression that he was responsible for getting rid of that.

EDIT 2: From Wikipedia:

"Kyle's ring is unique throughout the history of the Green Lantern characters, and was for a time the only working power ring throughout the DC Universe. His ring is not dependent on the Central Power Battery, and is free from the yellow impurity."

"Since Kyle had always been able to do [overcome fear], wrestling against his fears for his entire life, his ring gained immunity against the Yellow Impurity and his particularly fortified will was instrumental in bringing upon the rebirth of the Corps and setting an example to follow for the newer recruits" [Green Lantern: Rebirth #1-6].
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby HookrsAndSpdrMn » Tue May 17, 2011 8:12 pm

I have no idea how I'm going to combat that. Obviously Magneto is just going to tear every single piece of metal from the ground and throw it at Green Lantern, but a whole lot of good it'll do when GL throws up barriers.

Will Magneto's barrier withstand the rings power projections? That'll be key in my opinion, if so then we'll just be seeing each other throwing everything they can think of against the other's shield.

I think Magneto's background, skills and his ability to persevere (surviving the Holocaust is no small task, even for a mutant I'd say) will lead him to victory, but that's not a great argument I know so I'll need to keep thinking about it.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby George Berryman » Tue May 17, 2011 8:20 pm

Two-Bit Specialist wrote:Too bad I don't remember a single thing about it. :( I need to hit the wiki first.


From the DC Wiki entry on the Green Lantern Power Rings:

http://dc.wikia.com/wiki/Green_Lantern_Ring

Yellow Impurity: Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie lanterns are more susceptible to fear and thus vulnerable to the color yellow.


Magneto can deflect and redirect energies... Rayner's ring can absorb energies and release the exact same type... it's gonna be a long, brutal fight.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby butters911 » Tue May 17, 2011 8:27 pm

I dont know which way to vote. im leaning towards Magneto, but Ill need to hear some arguments.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby AmFan15 » Wed May 18, 2011 1:04 am

I'm leaning toward GL, because his ability to absorb the energy Mags throws at him, and form force fields while attacking seem like of pretty handy abilities in this battle. Also, there's this:
Kyle and Hal ended up on Oa, where Parallax attempted to absorb even more energy from the planet itself. Kyle was forced to detonate the planet to stop Hal's madness

However, I'm not voting yet, because I'm still waiting for some persuasive arguments. These are both very powerful combatants, and I can see it going either way.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby FSUSpiderFan » Wed May 18, 2011 7:32 am

The possibilities in this fight make my brain hurt.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby Two-Bit Specialist » Wed May 18, 2011 8:22 am

I think, for once, the battlefield won't be much of a factor in this battle. I don't know if Magneto's powers work like they do in Marvel vs. Capcom (Magnetic blasts), but Green Lantern can certainly block those and whatever junk Mags throws at him, like swords, buckets, and whole even pirate ships. Lucky for me, the ring has a 24-hour battery period before recharging (unlike my cell phone battery) so I think Kyle will be fine in this battle.

I mean, how CAN'T you win when your ring can do this?:



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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby HookrsAndSpdrMn » Wed May 18, 2011 12:03 pm

Two-Bit Specialist wrote:I think, for once, the battlefield won't be much of a factor in this battle. I don't know if Magneto's powers work like they do in Marvel vs. Capcom (Magnetic blasts), but Green Lantern can certainly block those and whatever junk Mags throws at him, like swords, buckets, and whole even pirate ships. Lucky for me, the ring has a 24-hour battery period before recharging (unlike my cell phone battery) so I think Kyle will be fine in this battle.


Breaking out the video game footage... well it seems like this will turn into a big game of HORSE with energy projections and deflections. If Magneto's level 3 hyper combo is anything like it is in the game, the nice Gravity Squeeze will be able to grab GL and crush him (much like GL would be able to do as well I assume)

This fight is going to come down to who is the craftier fighter and can get the upper hand first. Magento could easily lift all the metal on Monkey Island around Green Lantern and blindside him keeping him distracted. Magneto has years of experience over Kyle Rayner (I believe). I think Magento being the devious mastermind that he is, hyjacking missle bases, giving the X-Men a run for their money, tearing New York inside out and just being generally ruthless, will bring him out on top. Someone is going to get something large dropped on their heads by the end of this and I think Magento will be the first to make that move... the guy ripped Wolverine's adamantium from his body so he won't f around when it comes to killing if he needs to. I don't know much about the GL corps, but being heroes, do they try to refrain from actions like that as much as possible? Not sure how much iron Kyle has in his blood but his ring shouldn't protect him from Magneto trying to reach in and control it.

And damn you for having the yellow weakness removed... with all the monkeys around I was sure Magneto was going to be able to just throw a bunch of bananas at him.
Last edited by HookrsAndSpdrMn on Wed May 18, 2011 12:08 pm, edited 1 time in total.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby HookrsAndSpdrMn » Wed May 18, 2011 12:06 pm

I think that hammer move for GL is pretty weak, especially considering it as a fatality in Mortal Kombat... and the squeeze is pretty much spot on the same as the Gravity Squeeze Magneto busts out...



yeah... thats against Doom himself... (little unfair since he's a big metal man though)
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby HookrsAndSpdrMn » Wed May 18, 2011 12:26 pm

Also, could we define what a "mental instability protocol" would be for Green Lantern's weakness? Not that it will matter much in a fight like this I assume.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby George Berryman » Wed May 18, 2011 12:28 pm

Video Game moves cannot be considered during Fight Club matches unless your combatant is the video game version of the character.

Likewise posting a clip from the Batman/Superman/Justice League cartoons, etc., does not come under consideration unless your combatant is the version from said cartoons.

8)
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby Two-Bit Specialist » Wed May 18, 2011 12:30 pm

HookrsAndSpdrMn wrote:
Not sure how much iron Kyle has in his blood but his ring shouldn't protect him from Magneto trying to reach in and control it.

And damn you for having the yellow weakness removed... with all the monkeys around I was sure Magneto was going to be able to just throw a bunch of bananas at him.


There's a reason I picked Kyle and not Hal or John. That stronger willpower and overcoming fear stuff makes him a better GL, IMO, at least for this fight.

And yeah, those are not fatalities, but heroic brutalities. Hence the lack of blood and mutilation. 'cause, you know, the children.

Now, I will imagine Kyle's ring protects him against magnetism. From the DC wiki, "The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds" (of course, this is talking about space, but if radiation can't harm him, why would magnetic forces?)

Or maybe that falls under the energy absorption.

You wanna talk crafty? I found out GL can reflect light and become invisible. He can also phase through solid objects, i.e. huge chucks of metal thrown at him.

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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby HookrsAndSpdrMn » Wed May 18, 2011 1:36 pm

Two-Bit Specialist wrote:And yeah, those are not fatalities, but heroic brutalities. Hence the lack of blood and mutilation. 'cause, you know, the children.


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Part of the reason I could never bring myself to play DCvMK... its not a real Mortal Kombat game unless spines are being ripped out.
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Re: Friendly Fire Fight Club #120 - 'PERIL in PIRATELAND!'

Postby Thrawn » Wed May 18, 2011 1:53 pm

[smilie=spidey_dude.gif] Awesome thread guys. Breaking out Mortal Kombat vs DC and Marvel vs Capcom 3? I love it.

HookrsAndSpdrMn wrote:Part of the reason I could never bring myself to play DCvMK... its not a real Mortal Kombat game unless spines are being ripped out.


I agree. I own MK vs DC, but I didn't like it. Some of the heroic brutalities were actually pretty good though. Wonder Woman's come to mind.
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